Mobile
iOS
2023
My role
UX Research and UX/UI Designer
Company
Apple Developer Academy
Duração
6 weeks
Team
Gabriel Okura, Laura Isolani and Lucas Flores and Natália Schueda
Mr Hazy is an asynchronous detective game to play with your friends.

WHAT I DID

In this project, I led the entire research stage, which was carried out together with the team. In the UX Design area, Natália Schueda and I were responsible for developing the interaction flows. I also designed the entire visual identity and UI Design, always communicating with everyone on the team.
CHALLENGE
Problem
Young adults avoid exercising investigative thinking in moments of doubt because they have instant access to answers through technology.
Solution
An app that encourages friends to solve small mysteries in order to exercise investigative thinking.
PROJECT SCOPE
The project uses CBLD methodology for its execution and was divided into six weeks:
First week
discover
user interview
problem finding
Second week
benchmarking
crazy 8's
concept test
Third week
wireframe
wireflow
data architecture
Forth week
prototype
coding
usability test
Fifth week
design review
remote database
API
Sixth week
App Store
notification
RESEARCH
During the research phase, we tried to understand the genre of the game we were planning to create and analyzed what already existed in the market.
Desk research
We carried out desk research to increase our knowledge of the subject and define our approach to solving the problem defined in the project scope.

Benchmarking
We did a benchmark to understand how other products similar to ours already do things. That brought us a lot of insights and helped us move forward with the idea.

IDEIA
We didn't want our game to be a single-use app. So, we developed a multiplayer game in which players not only solve mysteries, but take part in them. And because of the different players personalities, every match is a different match
Game Mechanism

Mr.Hazy
One of the players will be assigned the role of Mr. Hazy, who commits the crime. His goal is to answer questions in a way that his real identity remains a secret.
Detectives
On the other hand, all the other players are detectives. They investigate by interrogating Mr. Hazy and analyzing his answers.

Concept test
Before putting our idea into practice, we looked for A proof to check the game's mechanism. I created an Instagram account and adapted the interaction to our needs.
USERFLOW
All participants must log in to the game via the waiting room. Each player is assigned the role of detective or Mr. Hazy. After each game there is a vote to find the culprit.
MINIMUM VIABLE PRODUCT
We began by sketching out our initial ideas, using the crazy8's method, before moving on to medium-fidelity prototyping. In this phase, we relied a lot on the Human Interface Guidelines to express our ideas with ease.
VISUAL IDENTITY
Typography
Heading
Body
Colors
FINAL RESULT
On the left, we have the medium-fidelity prototype using Human Interface Guideline components and on the right we have the final version of that same screen.
The game
The game was created to be a multiplayer game with matches lasting up to 24 hours and can be played during the user's routine.
Onboarding
Our aim is to offer a concise onboarding that not only introduces the application's functionalities, but also serves as a step-by-step guide to make it easier to use.
Find a room
It begins with a room where the players can join the round.
To enter the room you need an access code that all players in the match must have.
We created avatars to make the game more dynamic.
Roles
One person is randomly picked to be Mr. Hazy, and the remaining players will play as detectives. To whom will be presented the context of the crime.
For an immersive experience, we incorporated the atmosphere of films and detective books into the app interface.
Notification
We don't want people to be overwhelmed by match information throughout the day. We've organized the notifications to show only decisive actions.



















